top of page

uniT 17 

AUDIO PROCESSES

Scenario: This unit aims to encourage learners to progress beyond the basic use of audio equipment, developing a deeper understanding of sound and acoustics together with techniques for audio capture, mixing and editing skills

BRIEF

LEARNER DECLARATION

ASSESSMENT RECORD

TASK 1 - RESEARCH

SOUND GLOSSARY

 

Absorption 

Sound Absorption is when sound energy absorbed by materials known as “acoustically soft” as it encounters with sound waves, otherwise sound will be reflected by ‘acoustically hard materials. For example, when sound-proofing a room, wall pads made out of foam or sponge would typically be placed on the ceilings, walls and floors in order to absorb soundwaves  

 

Reflection

When a sound wave comes into contact with one medium and another, a section of the wave is “reflected” and another section undergoes transmission through the boundary. An echo is a type of sound reflection when sound from a second surface bounces back to the first one. 

 

Early Reflections

Early reflections are the sounds heard by the listener less than 100 milliseconds after being reflected once or twice by the listening space before reaching the full reverberation (the sounds that remain after the source of the sound has stopped completely, e.g. basketball bouncing). Early reflections are helpful and used in order to allow the brain to pick up information about the room size and gain a sense of distance of the different sounds in the room.

 

Room size

The size of the room (ratio of wall to ceiling to floor) all contribute to the effect on the room acoustics. Small rooms are at risk of adding to the low-pressure frequencies whereas large rooms risk surfaces reflecting the sound and therefore affecting the reverberation times which can distort it.

 

Noise

Noise refers to any unwanted sound that can be heard either alone or whilst interfering with other sounds at the same time. For example, static heard during a sort of radio transmission. There are many ways to remove these sounds in post-production using audio programs, however too much can also be done that it appears too noticeable.

SYNTHESIS SOUND - 

 

Through using Garage-band on MAC. I first selected a bass loop, maracas and tambourine to create the bass line.

In order to manipulate the bass line these were the adjustments I made; increasing the gain, lowering the bass and increasing the treble.

I then selected a "clap-beat" which was the second major track playing.

             

                                                                                                    BEFORE                                                            AFTER

I then used the equaliser to make it sound slightly distorted and 'tinnier'; by increasing grain and tone, rate and echo and giving it a slight reverb.

 

 

 

By using an electronic USB piano keyboard, I created a short melody through creating a MIDI - Musical Instrument Digital Interface, as it tells my computer what note I want to create.

I then added a 'Saxophone' filter and adjusted the levels as well; increasing the bass heavily and the treble slight, as well as increasing both the ambience and reverb to maximum settings.

                                                                                                    BEFORE                                                            AFTER

I then edited the master levels, including fading in and out in order to blend these tracks together and this is the outcome:

                                                                                                    BEFORE                                                            AFTER

unedited master timeline.png
bass line eq.png
00:00 / 00:06
00:00 / 00:18
00:00 / 00:08
clapbeat eq.png
MIDI.png
saxaphone eq.png
00:00 / 00:06
00:00 / 00:57
masters level.png
final timeline.png
00:00 / 00:16
00:00 / 00:58
TASK 1

TASK 2 - HOW TO PRESENTATION

TASK 2

Examples of my editing can be found in the task below.

TASK 3

TASK 3 - AUDIO RECORDING SOUNDSCAPE 

UNIT 17 Task 3_A Reading of 'When I Have Fear' by John Keats.mp3
Track 1_ORIGINAL VO.mp3
FINAL_multitrack.png
Track 1_ORIGINAL VO.mp3
Track 4_BRIGHT ROOM FILTER VO.mp3
Track 18_DELAY VO World.mp3

Foley Sounds

I went into the school studio to record Foley.

Track 10_FOLEY_REVERB Leaves.mp3
Track 17_FOLEY ECHO Pen.mp3

Ambient MP3 Recordings

Tracks were taken from online sources. 

Track 11_AMBIENT_Night sky.mp3
Track 12_AMBIENT_Autumn.mp3

Soundtrack

Tracks were taken from online sources. 

Track 7_SCORE_Beautiful Shimmer.mp3

Exterior Atmosphere Recording

The ambient recording I recorded during a short film shoot at a beach scene that captured the wind and beach waves.

Track 14_EXTERIOR_Wind.mp3
Track 19_AMBIENT_REVERB Waves.mp3
IMG_2424.jpg

Foley Sound creation

IMG_4408.PNG

Studio/Live Monologue

The subject sat in a studio

booth using a condenser mic.

REVERB_full_waves.png

Reverb/Echo Presets

Depending on the effect I adjusted the ms count of the Decay and Early Reflection to create the desired atmosphere. 

GAIN_before.png

Single Track Waveform View

Before and After adjusting gain.

GAIN_after.png
wav files_sc.png

File Conversion

The RAW sound files are in .WAV form which allows the file to be uncompressed allows me to manipulate it in post without sacrificing too much of the quality.

A film still from the short film shoot AMOS, where the sound of waves was taken.

beach_sc.png
EQ_wind.png

Single Track Waveform View

This is how I adjusted the Bass and Treble compression; by using the Filter EQ, Parametric Equaliser. 

An equaliser, or EQ, is the tool you would use to adjust volume levels of either a single or multiple frequencies within a source of audio. The basic control allows you to increase or decrease the Bass, Mid and Treble levels. This is an extremely essential tool to utilise in the Editing/Mixing stages as this is where you can restore the balance of different frequencies, especially if you have audio recorded from different sources. 

For this particular track, I mainly adjusted the levels towards the Bass as the wind caused some 'booming' which could be heard.

Wind frequency that was extracted
Edited version of waves sound
bottom of page