UNIT 69 - Concept Art for Computer Games
uniT 17
AUDIO PROCESSES
Scenario: This unit aims to encourage learners to progress beyond the basic use of audio equipment, developing a deeper understanding of sound and acoustics together with techniques for audio capture, mixing and editing skills
ASSESSMENT RECORD
TASK 1 - RESEARCH
SOUND GLOSSARY
Absorption
Sound Absorption is when sound energy absorbed by materials known as “acoustically soft” as it encounters with sound waves, otherwise sound will be reflected by ‘acoustically hard materials. For example, when sound-proofing a room, wall pads made out of foam or sponge would typically be placed on the ceilings, walls and floors in order to absorb soundwaves
Reflection
When a sound wave comes into contact with one medium and another, a section of the wave is “reflected” and another section undergoes transmission through the boundary. An echo is a type of sound reflection when sound from a second surface bounces back to the first one.
Early Reflections
Early reflections are the sounds heard by the listener less than 100 milliseconds after being reflected once or twice by the listening space before reaching the full reverberation (the sounds that remain after the source of the sound has stopped completely, e.g. basketball bouncing). Early reflections are helpful and used in order to allow the brain to pick up information about the room size and gain a sense of distance of the different sounds in the room.
Room size
The size of the room (ratio of wall to ceiling to floor) all contribute to the effect on the room acoustics. Small rooms are at risk of adding to the low-pressure frequencies whereas large rooms risk surfaces reflecting the sound and therefore affecting the reverberation times which can distort it.
Noise
Noise refers to any unwanted sound that can be heard either alone or whilst interfering with other sounds at the same time. For example, static heard during a sort of radio transmission. There are many ways to remove these sounds in post-production using audio programs, however too much can also be done that it appears too noticeable.
SYNTHESIS SOUND -
Through using Garage-band on MAC. I first selected a bass loop, maracas and tambourine to create the bass line.
In order to manipulate the bass line these were the adjustments I made; increasing the gain, lowering the bass and increasing the treble.
I then selected a "clap-beat" which was the second major track playing.
BEFORE AFTER
I then used the equaliser to make it sound slightly distorted and 'tinnier'; by increasing grain and tone, rate and echo and giving it a slight reverb.
By using an electronic USB piano keyboard, I created a short melody through creating a MIDI - Musical Instrument Digital Interface, as it tells my computer what note I want to create.
I then added a 'Saxophone' filter and adjusted the levels as well; increasing the bass heavily and the treble slight, as well as increasing both the ambience and reverb to maximum settings.
BEFORE AFTER
I then edited the master levels, including fading in and out in order to blend these tracks together and this is the outcome:
BEFORE AFTER
TASK 2 - HOW TO PRESENTATION
Examples of my editing can be found in the task below.
TASK 3 - AUDIO RECORDING SOUNDSCAPE
Foley Sounds
I went into the school studio to record Foley.
Ambient MP3 Recordings
Tracks were taken from online sources.
Soundtrack
Tracks were taken from online sources.
Exterior Atmosphere Recording
The ambient recording I recorded during a short film shoot at a beach scene that captured the wind and beach waves.
Foley Sound creation
Studio/Live Monologue
The subject sat in a studio
booth using a condenser mic.
Reverb/Echo Presets
Depending on the effect I adjusted the ms count of the Decay and Early Reflection to create the desired atmosphere.
Single Track Waveform View
Before and After adjusting gain.
File Conversion
The RAW sound files are in .WAV form which allows the file to be uncompressed allows me to manipulate it in post without sacrificing too much of the quality.
A film still from the short film shoot AMOS, where the sound of waves was taken.
Single Track Waveform View
This is how I adjusted the Bass and Treble compression; by using the Filter EQ, Parametric Equaliser.
An equaliser, or EQ, is the tool you would use to adjust volume levels of either a single or multiple frequencies within a source of audio. The basic control allows you to increase or decrease the Bass, Mid and Treble levels. This is an extremely essential tool to utilise in the Editing/Mixing stages as this is where you can restore the balance of different frequencies, especially if you have audio recorded from different sources.
For this particular track, I mainly adjusted the levels towards the Bass as the wind caused some 'booming' which could be heard.